-rw-r--r-- 2900 libmceliece-20240513/crypto_kem/348864/avx/xor_mat_vec256.c raw
// 20240508 djb: split out of encrypt.c; optimize // linker define xor_mat_vec256 #include "xor_mat_vec256.h" // input: M, size rows*rowbytes // input: v, size ceil(rowbytes/32) // input: s, size ceil(rows/8) // output: s, size ceil(rows/8) // operation: s_i ^= dotproduct(M_i,v) // where s_i is ith bit of s // and M_i is ith row of M // and dotproduct is dot product mod 2 void xor_mat_vec256(unsigned char *s, const unsigned char *M, int64_t rows, int64_t rowbytes, const vec256 *v) { int64_t i, j, rowwords1; vec256 vj, t_0, t_1, t_2, t_3, u_0, u_1; vec128 x128; uint64_t x64; const unsigned char *Mi0, *Mi1, *Mi2, *Mi3; if (rows <= 0) return; if (rowbytes <= 0) return; rowwords1 = (rowbytes-1)/32; i = 0; Mi0 = M; Mi1 = Mi0 + rowbytes; Mi2 = Mi1 + rowbytes; Mi3 = Mi2 + rowbytes; if (rows <= 1) Mi1 = Mi0; if (rows <= 2) Mi2 = Mi0; if (rows <= 3) Mi3 = Mi0; mainloop: // handle rows i, i+1, i+2, i+3 where i is a multiple of 4 // pointers to the M rows are Mi0, Mi1, Mi2, Mi3 // if i+1 or i+2 or i+3 is >=rows: Mi1 or Mi2 or Mi3 is actually Mi0 t_0 = vec256_setzero(); t_1 = vec256_setzero(); t_2 = vec256_setzero(); t_3 = vec256_setzero(); for (j = 0; j < rowwords1; j++) { vj = v[j]; t_0 ^= vec256_load(Mi0+32*j) & vj; t_1 ^= vec256_load(Mi1+32*j) & vj; t_2 ^= vec256_load(Mi2+32*j) & vj; t_3 ^= vec256_load(Mi3+32*j) & vj; } vj = v[j]; t_0 ^= vec256_load(Mi0+rowbytes-32) & vj; t_1 ^= vec256_load(Mi1+rowbytes-32) & vj; t_2 ^= vec256_load(Mi2+rowbytes-32) & vj; t_3 ^= vec256_load(Mi3+rowbytes-32) & vj; // want: horizontal bit sums of t_0, t_1, t_2, t_3 u_0 = vec256_unpack_low(t_0,t_2) ^ vec256_unpack_high(t_0,t_2); u_1 = vec256_unpack_low(t_1,t_3) ^ vec256_unpack_high(t_1,t_3); // want: horizontal bit sums of u_0 bot, u_1 bot, u_0 top, u_1 top u_0 ^= vec256_8x_shr(u_0,1); u_1 ^= vec256_8x_shl(u_1,1); u_0 &= vec256_set1_32b(0x55555555); u_1 &= vec256_set1_32b(0xaaaaaaaa); u_0 |= u_1; // want: sums of u_0 bot even bits, u_0 bot odd bits, u_0 top even bits, u_0 top odd bits u_0 ^= vec256_2x_swap64(u_0); u_0 ^= vec256_4x_shr(u_0,32); u_0 ^= vec256_8x_shr(u_0,16); u_0 ^= vec256_8x_shr(u_0,8); u_0 ^= vec256_8x_shr(u_0,4); u_0 ^= vec256_8x_shr(u_0,2); u_0 &= vec256_set1_32b(3); x128 = vec256_extract2x(u_0,1); x128 = vec128_4x_shl(x128,2) | vec256_extractbot(u_0); x64 = vec128_extract(x128,0); s[ i/8 ] ^= (x64 & 15) << (i%8); i += 4; Mi0 += 4*rowbytes; Mi1 += 4*rowbytes; Mi2 += 4*rowbytes; Mi3 += 4*rowbytes; if (i + 4 <= rows) // normal case goto mainloop; if (i < rows) { // some trailing rows // at most 3 rows out of many, so prioritize code size if (rows <= i+1) Mi1 = Mi0; if (rows <= i+2) Mi2 = Mi0; if (rows <= i+3) Mi3 = Mi0; goto mainloop; } if (i > rows) { // clean up after trailing rows i -= 4; s[ i/8 ] ^= (x64 & 15 & (15 << (rows - i))) << (i%8); } }